![]() ![]() If you are one of those who find it difficult to finish the game, let’s take you to our Timberborn guide. We know that there are people who have a hard time finishing the Timberborn game. A single chart showing how the Iron Tooth faction sows, grows, harvests and processes their reprocessed food is in our Timberborn Iron Tooth Food Chain guide! Will lumberpunk beavers do better? A city building game with clever animals, vertical architecture, river control and deadly droughts. TIMBERBORN AQUATIC FARM FREEĪ few tricks that I've seen some folks using that might not be obvious to new players (others feel free to add!)ġ.People are already gone. If you are not playing on hard, your starting base will have resources in it, so maybe don't move it until your beavers have used those resources, but if you are a bit short of a woods/dam site/metal site you can just delete your base and move it! Side note, the base can be built on platforms. Both of these are really useful on the 1000 islands map.Ģ. You can surround a square on 4 sides by levees/buildings/natural terrain and put a water dump to fill it with water. The game considers all area within a certain number of squares of any open water as "has access to water" regardless of size. You can fit a large farm in the area thus watered (or a tree farm). Note the part about natural terrain/buildings. Why spend 48 logs on 4 levees when you can spend 24 logs on 2 or 12 logs on one. Note, your path to the water dump has to be the elevation of the levee/building not the level of the water, so you may need a stair.ģ. Windmills can't be placed next to a building. Place a windmill on a platform and you can put buildings next to the platform. Also, consider running your gears on platforms and letting your workers scurry below, or vice versa. You can build a big "industrial zone" with just paths surrounding buildings getting power from somewhere, but you can make it bigger with this trick.Ĥ. Mid game plant some Chestnuts, Pine, and Maple with the intent to not cut them, each has a resource either needed for building (pine resin) or food (chestnuts for baked chestnuts, maple syrup for maple pastries). You want to plant them before you need them, rather than waiting 30 days for maple pastries once you have all the other foods. Other tips people you lose 0.25 volume per square. You don't have to worry about your forest or farm.Ī 2 deep hole blocked by a dam contains 1.7 heigh of water and 1.5 will evaporate in 30 days, you will keep 0.2. If the block is 3 deep, you will keep 1.2 or 6 times more. That is why in hard 3 deep is the minimum if you want to pump water from. But it is not always possible to dig enough. You can use a mechanical pump linked to water wheels to replenish a container when the water is running. With the other faction you can create a five deep reservoir with a small part that is 2 deep for your pump and use a mechanical pump with widmill to pump from the deeper part of the storage to the pumping area. The pumping area have to be big enough to keep enough water when the wind stops. Originally posted by you lose 0.25 volume per square. ![]() A square of one depth contains 5 volume of water. If you have a river with dam it will keep about 0.7 high of water. if you use explosive to dig a hole (one depth) in the river, you will trap the water in the hole for 20 more days. This will irrigate the land for 34 days on 10 width. You don't have to worry about your forest or farm.ĭude, thanks for the hard numbers. I more or less know this from experience, but it's always nice to just be able to estimate it. ![]() The only thing I'd like to nitpick is fields are safe only if they are more or less at the same ground level as the bottom of your reservoir, which is why I usually try to raise the reservoir water level above the ground level. It's a bummer you can't give us a better method for Folktails than using mechanical pumps, because given that you look like you know your stuff that method probably doesn't exist. ![]()
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